Hi all,
been trying to somehow get my new R9 280x to do work on a mac - so far unsuccesfully. FGRPopencl-ati-mav is getting errors (but interestingly still uploading results and getting credits; https://einsteinathome.org/content/fgrpopencl-ati-mav-not-running-past-10), so tried to run BRP4G instead; however, this doesn't work because there seems to be a max on the OS version;
2016-12-10 10:56:16.1698 [PID=31319] [version] Checking plan class 'BRP4G-opencl-ati-lion' 2016-12-10 10:56:16.1698 [PID=31319] [version] OS version required max: 140000, supplied: 150600
Is there anything I can do to trick E@H into using my R9 280x? Does this just need to be updated to accept El Capitan (and possibly Sierra) hosts?
Many thanks,
Kailee.
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ok so I had a quick look at
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ok so I had a quick look at the sourcecode (BRP4G), and grepping through it found this;
Frazzle:brp-src-release kai$ grep -ri 14000 * Binary file src/cuda/redist/lin32/3.2/bin/libcufft.so.3=libcufft32_32_16.so matches Binary file src/cuda/redist/lin32/3.2/lib/libcufft.so.3 matches Binary file src/cuda/redist/lin64/3.2/bin/libcufft.so.3=libcufft64_32_16.so matches Binary file src/cuda/redist/lin64/3.2/lib/libcufft.so.3 matches Binary file src/cuda/redist/mac/3.2/bin/libcufft.dylib=libcufft3264_32.dylib matches Binary file src/cuda/redist/winxp_32/3.2/bin/cufft32_32_16.dll=cufft_xp32_32_16.dll matches
Could this be solved by compiling my own app against a different libcufft on El Capitan?
Thanks,
Kailee.
The version check is done
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The version check is done server side and not visible in the app. You could try to activate test apps but I don't know if there is an unrestricted OSX app for BRP4G. Just try it out. You shouldn't put too much effort into compiling the BRP app because the work is limited and will soon run out.
Ah thanks for the info - just
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Ah thanks for the info - just saw the thread Gamma-ray pulsar binary search #1 on GPUs also so I guess I'll just have to wait until that turns into GPU WUs.
Thanks again Christian,
Kailee.