Hey Paul could you provide the link in which wiki? I tried searching to no avail.
Sure, though it is simplistic and intended for light reading and not for technical illumination ... though there are a set of links at the bottom that are more technically important and interesting ...
The idea was to let people know a little more about why x /= y even when we think they should ...
As to the 4381 it was hexadecimal based (actually I think it was the whole 360/370 line) ... one of the IBM engineers if I recall correctly stated the hope was greater compression giving better accuracy and it was one of the worst decisions they made ...
Well, as usual Google returns too many hits to be useful ...
RE: Hey Paul could you
)
Sure, though it is simplistic and intended for light reading and not for technical illumination ... though there are a set of links at the bottom that are more technically important and interesting ...
The idea was to let people know a little more about why x /= y even when we think they should ...
As to the 4381 it was hexadecimal based (actually I think it was the whole 360/370 line) ... one of the IBM engineers if I recall correctly stated the hope was greater compression giving better accuracy and it was one of the worst decisions they made ...
Well, as usual Google returns too many hits to be useful ...
Here is some news for CUDA
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Here is some news for CUDA enthusiasts from The Register:
CUDA and Microsoft.
Tullio