A better shader-per-price ratio may play into the factors contributing to the trend. Currently both competing numbers are hovering around the top. We'll see if it ends in the inspiral-merger-ringdown pattern that we're all familiar with in this great project. ;-)
592.6m E@H, 707M boincwide. The E@H number is deliberate, not my missing a target because Steffen Grunewald, for Merlin/Morgane (aka the first 2 E@H server clusters) is at 592 million and I just overtook that account. I picked up ~4m on my other projects, some of it from old/oddball hardware that doesn't run here well or at all; but mostly during the window when there weren't any GW tasks earlier in the year. I put my CPU power on my assorted backup projects to get my standing in most of them out of the nosebleed section. SETI isn't there yet, but since hitting a top 10k theshold there would need another 6+ million credits that's not going to happen quickly without something giving me a reason to send my GPU power away for a while.
There weren't any major tech upgrades in my setup since this spring, just at the bottom of my box stack I retired my under-performing GTX770 with an RX560.
My ETA for 1bn is 11 months from now (16mo for a doubling to 1.2bn); but next summer will probably see a GTX1180 (2080?) or Vega2 card upgrading my main gaming box and pushing other cards down the stack. That'd pull my next milestone forward a few months. OTOH if elderly i7-930 box dies I probably won't be replacing it, which'd slow me down by about the same.
It ended up taking a year and a day to hit 1 billion here, 1.121bn overall.
Because of how much silicon NVidia spent on aspirational features and where they ended up pricing cards as a result I haven't upgraded any hardware this year like I expected to; and probably won't until next years GPU refresh improves the cards bang for the buck.
ETA for 1.5bn is March 2020; but I'll almost certainly have a faster GPU before then.
592.6m E@H, 707M boincwide. The E@H number is deliberate, not my missing a target because Steffen Grunewald, for Merlin/Morgane (aka the first 2 E@H server clusters) is at 592 million and I just overtook that account. I picked up ~4m on my other projects, some of it from old/oddball hardware that doesn't run here well or at all; but mostly during the window when there weren't any GW tasks earlier in the year. I put my CPU power on my assorted backup projects to get my standing in most of them out of the nosebleed section. SETI isn't there yet, but since hitting a top 10k theshold there would need another 6+ million credits that's not going to happen quickly without something giving me a reason to send my GPU power away for a while.
There weren't any major tech upgrades in my setup since this spring, just at the bottom of my box stack I retired my under-performing GTX770 with an RX560.
My ETA for 1bn is 11 months from now (16mo for a doubling to 1.2bn); but next summer will probably see a GTX1180 (2080?) or Vega2 card upgrading my main gaming box and pushing other cards down the stack. That'd pull my next milestone forward a few months. OTOH if elderly i7-930 box dies I probably won't be replacing it, which'd slow me down by about the same.
It ended up taking a year and a day to hit 1 billion here, 1.121bn overall.
Because of how much silicon NVidia spent on aspirational features and where they ended up pricing cards as a result I haven't upgraded any hardware this year like I expected to; and probably won't until next years GPU refresh improves the cards bang for the buck.
ETA for 1.5bn is March 2020; but I'll almost certainly have a faster GPU before then.
A better shader-per-price
)
A better shader-per-price ratio may play into the factors contributing to the trend. Currently both competing numbers are hovering around the top. We'll see if it ends in the inspiral-merger-ringdown pattern that we're all familiar with in this great project. ;-)
And finally ten millions
)
And finally ten millions credits!
Millenium wrote:And finally
)
Congratulations Millenium!!
Congratz, each milestone is
)
Congratz, each milestone is noteworthy.
DanNeely wrote: 592.6m E@H,
)
It ended up taking a year and a day to hit 1 billion here, 1.121bn overall.
Because of how much silicon NVidia spent on aspirational features and where they ended up pricing cards as a result I haven't upgraded any hardware this year like I expected to; and probably won't until next years GPU refresh improves the cards bang for the buck.
ETA for 1.5bn is March 2020; but I'll almost certainly have a faster GPU before then.
DanNeely wrote:DanNeely
)
That's VERY good!! CONGRATULATIONS!!!
Congrats to all on their
)
Congrats to all on their latest milestones! I have recently hit 5 million credits after starting 17 monts ago.
Bill wrote:Congrats to all on
)
CONGRATULATIONS to you too!!!
Finally a moment
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Finally a moment ago...
1,157,404,168 Cobblestones of computation (1,000.00 quintillion floating-point operations)
edit: I see it changed now to (1.00 sextillion floating-point operations). Blah, that looks much less dramatic
Richie wrote:Finally a moment
)
True but now you are "sexy"!!